I can go make a game where you have to sit there and watch it for 100 hours just holding a button, but that doesn’t make for compelling gameplay even if it’s 100 hours. Witcher 3 being consistently great for the entire 60 hours makes Witcher 3 a great game. I’ve been on both sides of that argument, mind you, game length is important, but also it’s important to note, Witcher 3 being 60 hours didn’t make Witcher 3 a great game. The problem is the time spent in a game isn’t a measure of quality. The same is true with games like Record of Agarest War, if I said that right, even if the idea of breeding my characters does sound interesting it’s like 80 hours for just the main story. Now, I grew up with RPGs, I still enjoy them, I do need to play Ni No Kuni 2, though the grindy parts are one of the reasons I haven’t tackled many RPGs, because… I’m not sure if it’s just repetitive battles for the long play time or if it’s something like Witcher 3 which had a massive sum of content for a 60-hour RPGish game. The fact is RPGs tend to be grindy by design, and it’s the design here I take offense with. When you’ve killed the same guy 20-30 times in a row without taking damage, do they really challenge you?Īnd yeah you do that to gain levels to be more powerful, but RPGs could just double the rewards for a battle and half the number of enemies, it also can lower the levels of the bosses and so on. A lot of them have entirely too many enemies, and by that, I mean enemy encounters, not unique enemies. I know some RPG fans will be angry that I am saying this, I’ve had this conversation multiple times, but RPGs tend to be time wasters. The thing is RPGs really get away with grinding. Or maybe Final Fantasy IV hunting for that one in 64 chance of appearing enemy, that dropped the pink tail for completionists anything like this. Now not every RPG has this problem but if we’re honest, most do, but let’s talk Final Fantasy, really any of them, but just for an extreme example, the optional bosses at the end of Final Fantasy VII, but also maxing the materia system in that same game. I mean ultimately every game has some level of grind, the problem is when grind becomes a core gameplay mechanic. The idea of grind is nothing new, and honestly, I mean Pac-Man is just eating pellets so what’s the deal.
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I write one line of code at a time and it makes a bigger thing. I mean I write one letter into this document at a time, I earn one dollar at a time, and eventually hopefully earn more. The big thing though is grind in games requires the player to do repetitive actions over and over, whether it be to beat a level and hope for some item to drop like in EDF, Diablo 3, or really any number of games.īut really, life is a grind. Let’s say the grind could be anything from waiting for health energy to come back, killing millions of the same enemies over and over as in Dynasty Warriors, playing MANY multiplayer matches to achieve some goal in pretty much any multiplayer game with progression, gaining a small amount of points or coins for a larger goal as in Tsum Tsum, or clicking a cookie one hundred times to unlock a farm in Cookie Clicker.
Let’s throw a huge net and catch everything. There are a lot of caveats and asterisks with that statement there. Grindy games are games where you do repetitive actions over and over to work your way up to some goal, some achievement, or to make progression.
Maybe I’m coming around on this idea.īut really allow me to define it for games. PSVR2 drops in early 2023, with a specific date to be announced at some point in the future.So with that said, what is grind? Well… the Oxford dictionary says it means to gyrate your hips erotically. Cinematic Mode lets players view non-VR media and the PS5 interface in 1920×1080 HDR video format with 24/60Hz and 120Hz frame rate." Additionally, the system boasts new orb-like controllers with haptic feedback and adaptive triggers (like the DualSense), a single cord setup with PlayStation 5 consoles for ease-of-access, a see-through view, and better resolution/tracking – we're talking two different modes of visual fidelity.Īccording to our very own Marcus Stewart, "VR mode displays VR content in a 360-degree view in 4000 x 2040 HDR video format (2000 x 2040 per eye) and 90Hz/120Hz frame rate. While the announcement is relatively brief, we do know PSVR2 will release with over 20 major first-party and third-party games, including new titles like Horizon: Call of the Mountain and ports of Resident Evil Village, No Man's Sky, and The Walking Dead: Saints & Sinners Ch.